Dev Log 1
Ironhold » Devlog
Story & Setting: You are an adventurer seeking riches and glory. You come across the Ironhold, a dwarven city that has been mysteriously abandoned for years. What will you find inside, will it be riches, or will it be your doom?
Mechanics:
- Combat System
- We want a combat system where players use whatever weapon they want
- Sword/Shield - average DPS, melee weapon, best defense
- Bow - range, decent DPS, fast rate of fire
- Crossbow - Range Strong, DPS slow rate of fire
- Axe - Strong DPS, large AOE, slow attack speed
- We want a combat system where players use whatever weapon they want
- Class choice and Skills/Spells progression
- Players will be allowed to choose a class for their character at the beginning of the game. The player will be allowed to choose from one of four classes: a knight, a rogue, a ranger, and a mage. Each class will have its own unique perks and skills/spells that they can use to enhance their combat and survival capabilities. Players unlock new skills/spells by gaining XP and leveling up.
- Players will get to choose from one of 4 classes, each of which will have its own skills and spells. The player starts with no skills and when they level up they get a skill point that allows them to choose one spell/skill. Once they beat the final boss the players move to a more enhanced version of the dungeon with more difficult enemies allowing them to test their might.
- Progression
- Throughout the game, you will earn XP by fighting enemies and bosses. At the end of each run, you can spend XP to upgrade your desired class to make it stronger. These will be new skills, spells, or increased damage/health. This will allow the players to get further into the game.
Get Ironhold
Ironhold
Status | In development |
Author | GoonSquad |
Genre | Adventure, Action |
Tags | dwarf, Fantasy, florida-poly, game-expo, Hack and Slash, project, Unity, Voxel |
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